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Digital Foundry influences the first prints of Crysis 3 in Switch

Image: EA / Crytek

After the recent announcement that Crysis Remastered Trilogy will arrive at Switch this fall, Digital Foundry has put down to work with the third input of the series to see how the next port is maintained in the Nintendo hybrid console. .

Certainly we have great hopes for both sequels after the excellent work he did Saber Interactive to carry the excellent Crysis Remastered last year and, judging from what Digital Foundry has to say about his experiences until now, things look good for the launch Complete trilogy at the end of this year.

According to Richard Leadbetter in Eurogamer, things are being outlined very well for the Crysis 3 switch port, revealing that much of the magic that Interactive will achieve with these ports is reduced to the adaptability of the original game engine:

There are a couple of good reasons why Crysis 3 Remastered works well on Switch and that begins with the scalability of the original game. Yes, the 2013 Crytek game is monstrosely demanding in its highest configuration, but it eliminates pre-established quality settings and it turns out to be much more manageable in a wider range of kits, and let's not forget that there was a version of the game that was executed In Xbox 360 and PlayStation 3.

Yes, it did not work particularly well, but there was a base there, and in fact, the SWITCH version is extended with respect to the latest versions of the last generation game.

Saber Interactive also receives an acknowledgment here, with LeadBetter noting that much of the success with this version of the game is due, of course, to very skilled teachers behind the first level crysis port of last year and the stellar version of switch of The sorcerer 3.

LeadBetter continues to say that, for what Digital Foundry can see, this version of the game exceeds the versions of PS3 and 360 in terms of smoothing, levels of detail and the addition of global lighting in real time.

Saber takes the PS360 version, eliminates the darkened anti-aliasing after the period process and replaces it with TAA [temporary anti-aliasing] - almost eliminating the flash of pixels, irregularities and brightness. This is just a first look, so we have not deepened in terms of comparisons, but it is also clear that the levels of detail, particularly in grass, have improved enormously. Quality updates are thinner in the field compared to Crysis and Crysis 2 Remastered, but once again, real-time global lighting of Svogi, including Switch.

With the coupled version of Crysis 3 that currently works at 900P and points to 30 solid FPS, and a zero-zero patch already confirmed to further improve the experience, it is fair to say that we are more than ready to put ourselves in the boots of Prophet To travel the jungles of the game, as well as its spectacular interpretation of 2047 NYC.

Are you preparing to put your nanotrage again when Crysis Remastered Trilogy land on Switch at the end of this year? Let us know in the comments!

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