Halo Infinite will be more friendly with the new players: The game has been designed for normal difficulty
There is very little left for the launch of the new campaign of Halo Infinite that, as we were able to tell us from 343 Industries, will be a good starting point for the new players, UAN delivery that from the study they have defined as Spiritual reboot. In an interview for NGC, from 343 they have spoken about the difficulty for which the game has been designed. It is the first time in the saga that the heroic difficulty is not the main although traditionally, the design of halo has always been designed for Heroic difficulty, something that 343 Industries repeated in Halo 4 and Halo 5: Guardians, this has not been like this in Halo Infinite. The director of characters, Stephen Deck, has explained that, usually worked on the heroic difficulty and then made adjustments reducing a bit for normal and easy, and raising something more for legendary. On this occasion, have worked most of the time in normal difficulty, hoping to be more accessible for new players. We want players to ha...