Halo Infinite will be more friendly with the new players: The game has been designed for normal difficulty
There is very little left for the launch of the new campaign of Halo Infinite that, as we were able to tell us from 343 Industries, will be a good starting point for the new players, UAN delivery that from the study they have defined as Spiritual reboot. In an interview for NGC, from 343 they have spoken about the difficulty for which the game has been designed.
It is the first time in the saga that the heroic difficulty is not the main although traditionally, the design of halo has always been designed for Heroic difficulty, something that 343 Industries repeated in Halo 4 and Halo 5: Guardians, this has not been like this in Halo Infinite. The director of characters, Stephen Deck, has explained that, usually worked on the heroic difficulty and then made adjustments reducing a bit for normal and easy, and raising something more for legendary. On this occasion, have worked most of the time in normal difficulty, hoping to be more accessible for new players.
We want players to have fun and succeed Stephen Deck, 343 Industries We want players to have fun and succeed, who are not hit immediately against a wall, Deck explained. From 343 They have proposed not to frustrate new players and for this, although certain weapons will be more successful than others in certain situations, they will never prevent the user to play on their way. The player has a softer curve In the world of halo, the developer confirmed.
In any case, they have clarified that this is not a loss of difficulty for the heroic and legendary modes, These difficulties remain part of Halo. The Halo multiplayer premiered by surprise on November 15, but if you are looking forward to playing the new teachers new adventure, remember that we have available our progress from the Halo Infinite campaign, where we tell you the novelties that They are captivating us.
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