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Halo Infinite: Hidden Audiologs tell stories of Zeta Halo

Hallo Infinite is an upcoming first-person shooter game established by 343 Industries and published by Xbox Game Studios. The sixth main access in the Halo collection, it continues the story of the Master Chief, adhering to Halo 5: Guardians (2015). Unlike previous installments in the collection, the multiplayer section of the game is free-to-play. Infinite was prepared to be launched as a launch title with the Xbox Series X/S on November 10, 2020, but was delayed in August 2020. It is planned to launch on December 8, 2021, for Microsoft Windows, Xbox One, and also Xbox Series X/S. Hallo Infinite's multiplayer element has remained in open beta considering that November 15, 2021, which was to celebrate the franchise and Xbox's 20th wedding anniversary.

In Halo Infinite you can go to the search for audiology when playing the campaign. Everywhere in Zeta Halo you can find the logs that tell the story of the UNSC and the Banished before the Master Chief kicks the plan.

The audioprotokolls distributed in the game world are divided into the three categories UNSC, Banished and Spartan, as IGN reports. There are still forerunner archives. They all tell several pages of history around the fight in Zeta Halo.

According to Paul Crocker, Associate Creative Director of Halo Infinite, the logs are a great way to fill some gaps. Each log leads to another connecting part of the game, and they tell about what happened to Marines or Spartan.

There are sophisticated radio plays, which, on the one hand, tell stories to the location, but also a larger one.

Halo Infinite: How Hidden Audio Logs Help Tell the Larger Story of Zeta Halo - IGN First

We deliberately decided on the audio logs in the game. For example, if you find one, you can simply press X and collect it, or you can hold [x] press and play [immediately]. And then we have deliberately told that if you keep the button pressed and decides to play it, it takes precedence above all others. So if you just run through the game, listen to the Data Pads and, so to speak, your library of history wants to carry around, apart from an intermediate sequence, priority. Everything else will be unscrewed somehow.

A taste of the audiology you will receive in the video of IGN. In an article on Ign.com you will find more details.

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