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Halo Infinite: The multiplayer makes it difficult for me to love Halo

With the Shadow drop of the Halo Infinite Multiplayer, Microsoft began the last week with a bang. Almost a month before the official release, fans of the Master Chiefs were allowed to flow into an accessible to all accessible beta and deliver epic battles.

And below, both many fans of the Master Chiefs, and a crowd of Halo-Noobs, who enjoy the promise of a fun new Free2Play shooter now make their first steps as Spartans. Players who so far may have only a few points of contact with the halo franchise and finally changed thanks to the small entry hurdle of Infinite. Halo-Noobs like me.

Born by the first euphoria of surprise, I have also thrown myself in the last few days in the Arenas of Halo Infinite — and I came pretty stumbling. Because the multiplayer of Infinite makes me the entry, just like many new things.

The perfect match — in theory

Like many other games in front of him, Halo Infinite must master the balancing act, picking up both old fans, and a lot of newcomers — an almost impossible split, wrote about the colleague and Halo expert Toby already written last year. Because not only that this is the new shooter of 343 Industries simply about the next part of a cult series, Infinite is also a special challenge of being one of the first major Xbox exclusive titles of a still quite new console generation. Accordingly, it is not only the attention of experienced Spartans, but also the new and potential Xbox owners who are curious about the first major exclusive.

You want an impression of Halo-Multiplayer? Then look at this trailer.

In exactly this category of players in case I fall. The promise of large exclusive titles such as Avowed, Star field and also Halo Infinite were also for me reasons why (away from professional reasons, of course) with the Series X again a console of Microsoft is moved into my living room.

In addition, I fall in relation to Halo still in another for Microsofts exciting target group: that of the shooter player inside. Especially of those who have heard a lot about Halo for years, but have never really tried themselves. And although its the series in which the Beloved Destiny Gun play found its start. The match should actually be perfect, right?

In theory, yes. In the theory, the stars could not stand better for me and Halo Infinite. In reality, the matter is a bit more complicated.

About the author: Meanwhile, Running GAG has become the Gamer editors, how many shooters Rae plays at the same time. In a normal week, she moves between Destiny 2, Split gate, War zone, Cod Vanguard and Cold was back and forth — sometimes one evening. With Halo Infinite, she now makes her first steps in the Halo Universe, but comes to stumble. So if you have tips for you, as you can get better in the MP: from it in the comments!

Like a new language

Added to a new shooter can take some time and thanks to the Shadow drop and the fact that I also need something similar to sleep, I could only spend a few evenings with Halo Infinite. And they did not just make it easy for me.

Although I had the advantage that I have gambled with some experienced Halo experts like the colleague Toby and Chris, who could explain a lot (if they did not have me just shouted or overturned), but that made me clear how big The discrepancy between fans like them and halo-noobs like me.

Between all the still unknown technical terms ( Rae, go to the Warthog! No, not the Wasp! Rae, leave the Wasp in peace! On the Warthog! Rae! ) And new callouts ( one shot left next to you, Rae! And Right! No, Rae, not the top Mid! Side — Rae! ) I just felt quite lost in the first hours. Its a bit like learning a new language among native speakers who are not always remembering that you have no idea what they are talking about.

How many balls fit into an opponent?

But this is a relatively small problem compared to the general game design and progress system that often frustrate than motivate. Do not misunderstand me: The more round I play, the more I get not only to the difference of Halo compared to other genre colleagues. I think more and more fun. Nevertheless, it is very difficult for me to be very difficult with regard to the Time to Kill.

To understand that you have to know that every week I regularly game five different shooter games, up to three in one evening. I switch back and forth between Destiny 2 and War zone / Cold War / Vanguard and let everything end with a Green Day of split gate. Who knows just one of the titles compared to a halo, knows how simple it is to get a kill in one of these games. One, two hits and the success of the success is there. The challenge then consists more in Kill streaks, K / D and the placement on the leaderboard.

Hallo Infinite looks significantly different. Here I have to work much harder for every kill, meet much more often. While this ensures that they are ultimately more satisfactory and no mass-produced, on the other hand, it is also caused by my years of cod conditioning for frustration. The entry-level hurdle for a sense of success is much higher, which is also reinforced by the Crossly forced and the missing input-based matchmaking because they raise the bar for me as Xbox Spartan. I realize that this was always a unique selling point for the halo multiplayer, easier to get started to me but still not.

What is motivation?

Perhaps the biggest and currently most discussed problem of Halo Infinite, however, is its progress system. While many APEX players are now bored with the shoulders, because they know it, not to be rewarded for every little thing, shooter players do themselves as Im harder.

Halo Infinite: TOP 10 EASY TIPS TO IMPROVE INSTANTLY!

On the one hand, the Battle Pass of Infinite, which is called by Shooter-Expert inside as the worst battle pass of all time. Some even meat that Halo means Infinite because it would take infinite long until you finish the Battle Pass. I think that says everything — especially when you draw comparisons to Cod, Destiny 2 or even Fortnite. The criticism was so loud that 343 has promised a revision last week and there is already a first fix.

In addition, there are no weapons or operator-based progress differently than for example at Call of Duty. Weapons are almost finished in the game world and spar manufacturers only get cosmetic adjustments that I can buy or unlock either. In the first moment, thats how a small thing may work, but Ive just caught myself with War zone, Vanguard and Cold, how motivating I found it to unlock gradually to build my perfect LEG from it.

This even ensures that I am also detached from my various groups of friends again and again in the said shooters Tumble, while I can only imagine Halo Infinite only difficult to imagine — just because it is not my only shooter. And yes, thanks to Toby I know: straight Arena lives on it as a group plays and coordinated to carry away the victory in oddball, capture the flag and co. Nevertheless, it would be easier for me if I would not have to make my fun for my fun of it, how much time my friends have straight.

A hard fight — which is worth it

If your halo fans are of the first hour, you may not understand my problems, or you are (legitimately) does not matter. However, these points are very much. Not only because I personally was very happy about Halo Infinite, but also because I am representative of a target group that Halo actually needs to get traction again. And that could ultimately become a problem for hardcore halo fans, as it will affect the success of the game (and the series), how many players inside infinite can hold long term. Especially if the market is overcrowded with easier accessible, free and places motivating shooter alternatives.

And here I can actually fall out a bit from the target group I defined. Because while I continue to game my other shooter, Im just too stubborn to give up Halo Infinite. Not only do I want to understand where the fascination of my colleagues is coming, gradually, I find more fun to the Big Team Battle Matches despite entry-level difficulties. Although I went out above the missing progression system of weapons, yet I enjoy it more and more that Halo forces me to get me into the maps to understand when where which weapon appears — and then to get you before someone else she snaps. Because nobody has to come between me and the Gravity Hammer. No one!

Who knows, maybe I even accept the training offer of colleague and ex-halo-eSportler Chris, so Im not always in the lower third of the scoreboard. Nobody should finally be able to accuse me, I would not have given the game a fair chance. No, the Halo Infinite multiplayer does not make it easy for me to love it. But I do not want to give up anyway.

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