SIFU has been updated to version 1.06, and with it has brought small settings of difficulty both in the chiefs of the disco (Sean) and the museum (Kuroki), before the complication of overcoming them for much of the community, a peak that is especially seen in the first enemy mentioned (the second leader of the game). In addition, Pierre Tarno, co-founder SLOCLAP , has recently confirmed that difficulty modes will be added.
This requirement in SIFU began to sound especially a few days ago when some media proved the percentage of trophies of the game for PlayStation in according to what stages. Here I show you the most recent data when writing the news, with a 96.6 of users who had completed the prologue, 82.6% that beat the first boss and, what the most attracted attention, just a 35.4% who had been able to defeat Sean, the second boss. These data suppose a great leap of difficulty in this enemy, something that the study has considered as a problem in the balance of it and have decided to solve it.
Since Sloclap are aware of the great challenge of the title as part of his experience and, although they already warned that a difficulty selector would not be implemented at his launch, his producer has revealed during a talk on Twitch Gaming that this possibility will be added in the future. Warn, in any case, that "probably also does not become a walk through the park," but is aware that there may be people who "can not invest the necessary time" to improve the character with permanent skills and want to prioritize that the Greater number of people can enjoy the game.
My partner VÃctor MartÃnez mentioned in his analysis that, indeed, " SIFU is brutally demanding when he wants (and wants most of the time)," but his agile design and structure allow it to facilitate again to try each of his Levels:
Its high difficulty can be an inconvenience for a certain audience, and the lightness of its argument or the spectacular way in which its history is represented, including mystical moments, can be confused with lack of depth or ambition, but nothing further: if perhaps, in Last instance The emphasis on martial art allows Sloclap to recreate and achieve excellence without complicating where and when he does not need it. Sifu is the best moments of him, who are not only few but they are more the more you play, until they end up being all.
Here you can read the complete analysis of him.
SIFU is available at PLAYSTATION 4 , PLAYSTATION 5 and PC .
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