Always so routised, Epic Games has announced a new fundraising of $ 2 billion to advance the vision of the company that is as a reminder of dominating the galaxy, or more reasonably "Constructing the metares", like the wants the formula as consecrated as emptiness of meaning. Sony and Kirkbi have each invested one billion dollars in the ambitions of Tim Sweeney.
This investment from Sony Group Corporation is the 3rd granted to Epic Games in the space of two years. In July 2020, the Japanese giant had started by investing $ 250 million, which had earned him 1.4% of the Units of Fortis, Unreal Engine and Epic Games Store. In April 2021, in a new fundraiser, Sony was again part with a $ 200 million stake. A year ago, Epic Games' valuation reached $ 28.7 billion.
This valuation is now $ 31.5 billion, in the wake of a $ 2 billion fundraiser in which Sony plays an even more important role. Kenichiro Yoshida has invested no less than $ 1 billion, as well as Kirkbi, not the hungry pink ball but the Lego Group's family holdering, who recently announced a special partnership with Epic Games under the sign of the famous metapes. Despite its increasingly colossal scale, Epic Games remains controlled by its CEO and founder, Tim Sweeney.
"" As a creative entertainment company, we are delighted to invest in EPIC to deepen our relationship in the field of metackers, a space where creators and users share their time. We are also convinced that the expertise of 'EPIC, including its powerful play engine, combined with Sony's technologies, accelerate our various efforts such as the development of new digital experiences for fans in the field of sport and our virtual production initiatives ", commented Kenichiro Yoshida, CEO Sony Group Corporation.
"Alors that we reiminate the future of entertainment and game, we need partners who share our vision. That's what we found in our partnership with Sony and Kirkbi. This investment will speed up our work to build metapes And creating spaces where players can have fun with their friends, where brands can create creative and immersive experiences and where creators can create a community and prosper ", adds Tim Sweeney while stroking its tickets.
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